Dive into what you need to get started for developing VR experiences through inspiring conversations with industry leaders, developers and creators who are on the cutting edge of immersive technology, building the future of spatial computing. Our spotlight series featuring immersive artists and developers is sponsored by Meta.
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Game development interviews, tips and tricks using Unity3D. We focus on indie game development using the Unity3D game engine via interviews and hands on discussions. We will be talking to all types of developers from one man in a basement to small teams. Stay tuned for the best juicy Unity game engine info and insights.
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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more.
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Hello Everyone! This podcast will feature weekly discussions covering everything computer science. Topics include: game design 2D and 3D using Unity3D, Web Design topics including HTML, CSS, JavaScript, SQL and Apache webserver, Android Application Development, computer programming with Java, C# and C++, video/audio and image editing, and so, so much more. New episodes will be released weekly on Sunday evenings. Subscribe and join in on the newest topics related to computer science and infor ...
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Unity Game Dev is the perfect podcast for aspiring game developers and those curious about getting started with Unity. Join our hosts as they break down the basics of game development, explore the Unity engine, and discuss how to turn your game ideas into reality. Whether you’re just thinking about diving into game development or taking your first steps, our casual, beginner-friendly conversations will guide you through everything you need to know to start creating your own games.
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Glitched is a VR talk show in VR. The show was created by Eugene Capon in early 2016 as a product for AltspaceVR. Radio DJ Topher Welsh was brought on as a co-host during the first season. When Altspace shut down in August of that year the show became available for other opportunities. High Fidelity VR ordered a 6 episode run funding a second season and making Glitched the first VR talk show to be ordered like a TV show. The show has featured a variety of guests including VR industry profess ...
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Episode Title: Exploring Unity's Community and Future: The RUnity3D Subreddit Deep Dive Description: In this episode, we dive into the RUnity3D subreddit, exploring how the Unity community is shaping the future of game development. From AI-driven innovation to creative collaboration and overcoming technical challenges, we highlight the support and …
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Apple Vision No: How returning the Apple Vision Pro made me rich
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I recorded this episode on the afternoon of Election day in the US... During the storms of change and chance I take shelter in making VR, buying vinyl and listening to The Cure. So I’m in the midst of making a creepy crawly experience based on Lullaby from The Cure’s Disintegration album to match my post-halloween haunted garden. However, on today’…
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Episode Title: Is Zenva Academy's Free Unity Tutorial Your Ticket to Game Dev Success? Description: In this episode, we review Zenva Academy’s free Unity tutorial, exploring its potential to turn your game development dreams into reality. From C# basics to creating stunning game worlds, we break down the course. Key Points: Introduction to Unity: B…
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Cogniclear VR: The new gold standard of cognitive screening with Amir Bozorgzadeh, Founder, CEO at Virtuleap
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Since 2018 Virtuleap has been at the cutting edge of combining neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges. On this episode, Amir Bozorgzadeh, Cofounder and CEO of Virtuleap is back to tell us all about the release of Cogniclear VR, an immersive cognitive sc…
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Episode Title: Tackling Massive Unity Project Files with Git LFS Description: In this episode, we dive into how Git LFS (Large File Storage) can revolutionize your Unity game development workflow by managing large files, speeding up cloning times, and preventing those dreaded merge conflicts. Perfect for anyone working with massive game assets in U…
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Episode Title: Unity 6 Release: The Future of Game Development Description: In this episode, we explore Unity 6, the latest release from the game development engine that’s shaping the future of gaming. From breathtaking immersive worlds to next-level multiplayer features and AI-powered tools, Unity 6 promises to revolutionize how games are made and…
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Episode Title: Unity vs. Unreal Engine: Which One Is Right for You? Description: In this episode, we dive into the great debate between Unity and Unreal Engine. We break down the key differences in coding languages, graphics capabilities, 2D vs. 3D support, and even visual scripting to help you decide which engine is best for your game development …
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360 Degrees of Innovation: Nathalie Mathe on her journey from Hollywood VFX to social impact VR and beyond
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Former NASA AI scientist turned VR creative director and producer, Nathalie Mathe, has been pushing the boundaries of VR since the early days of the Oculus DK1 and DK2. From creating visual effects on blockbuster films like Total Recall, Fast & Furious6, Skyfall, and The Dark Knight Rises to directing and supervising cutting-edge VR projects for Go…
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Episode Title: Game Design Deep Dive: Player Agency, Feedback, and Game Feel Description: In this episode, we explore the psychology behind great game design. From player choices and communication to game feel and feedback, we break down how developers use Unity to create immersive, engaging experiences that keep players hooked. Perfect for new gam…
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Episode Title: Navigating Unity Like a Pro: Subscription Models, Unity ID, and Collaborating in Unity Description: In this episode, we break down the essential aspects of Unity for new game developers, covering subscription models, the importance of a Unity ID, and how Unity’s collaboration tools can streamline your game dev process. Perfect for as…
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Optimizing XR Development: The Power of Automated Testing with Shane Evans, Cofounder, GameDriver
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GameDriver enables video game developers, testers, and producers to automate playtesting; improving time to market, test coverage, and overall quality and revenue. The company brings over 30 years of test automation expertise to the massive gaming industry, as well as Enterprise - where next-gen user experiences are built using gaming technologies …
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Launching JADU on mobile, a first-of-its-kind multiplayer AR fighting game, with Sarah Stumbo Huth, Gameplay Engineer, Jadu AR
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In just a few short years, mobile gaming has exploded, now accounting for almost half of all gaming, with the market worth an astounding $90 billion dollars. According to Statista, by 2026 the mobile AR market is predicted to reach $36 billion dollars in revenue. As mobile AR gaming evolves beyond Pokemon Go, one company is going all-in to redefine…
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Episode 116: Game Industry Downturn?
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The boys are back! In this week's episode, the gang reunites and catches up on what everybody has been up to over the past couple of years. We also address the ongoing layoff crisis in the game industry. What does it mean for the future of AAA and indie game development. We hope you enjoy the show!By The Debug Log
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Retail Therapy: My inner child said no to a $4,500 Apple Vision Pro
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Apple Vision Pro doesn't have anything I really need, just everything I want. They're the coolest goggles on the planet. While hot takes about the price, the returns, the meaning of this moment continue to light up our news feed, I’m still integrating the 3 days I spent with The Vision Pro. Using Apple's spatial computer for the first time consumed…
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Apple Vision Pro's paradigm shift with Ash Baccus-Clark, Speculative Researcher and Creative Strategist, ABC Worldwide
43:12
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It's Apple Vision Pro Day! Will it be as paradigm shifting as the first iPhone? If Apple is hedging its bet on spatial computing, did oculus/Meta do the hard excavation work to prove there is an innovative market for XR? Does an early adopter really need another headset in their vast collection of goggles, glasses and gadgets? These are some of the…
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Seeing is believing (and hearing): Apple Vision Pro sold out - inside the presale, sales results and visionOS
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The Apple Vision Pro presale on Friday Jan.19th was a resounding success, erasing any doubt about Apple’s ability to capture the public’s imagination - and their wallets, with its first spatial computer. The Vision Pro marks a new day in the XR industry, or rather, a new tune that has the potential to transcend the friction and failures of the last…
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Reflections: Apple Vision Pro and the new era of spatial computing
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"The new era of spatial computing has arrived." Our first episode of 2024 brings you a readout of last week's proclamation from Apple CEO, Tim Cook on the news of the highly anticipated Apple Vision Pro launch, which is just hours away from pre-sale, on Friday January 19th at 5am pacific. Vision Pro will be available in the U.S. on February 2nd. Ar…
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Presence, experiential design & the ultimate potential of XR with Kent Bye, Voices of VR podcast
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This holiday we’re celebrating our 25th episode of Zero to Start with a very special guest, Kent Bye, host of the Voices of VR podcast. Since May 2014, Kent has published over 1,300 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Kent is an oral…
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HaptX G1 Glove and the future of human-computer interaction with Linda Jacobson, Director of Marketing, HaptX
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Are you game for a full-body haptic suit? HaptX Inc. takes us one step closer with the imminent launch of their G1 Glove. HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling haptic interaction in virtual reality and robotics. Joining me to explore the magic of the HaptX G1 glove and the future of h…
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Sam Altman, OpenAI and the quest for ethical AGI with Avi Bar-Zeev, Founder and President Reality Prime, XR Guild
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In the few days since OpenAI's board of directors removed its co-founder and CEO Sam Altman, the future of the company and what it means for the race to AGI Artificial General Intelligence is anyone’s guess. Joining me to put this fast moving saga into perspective is Avi Bar-Zeev founder and president of Reality Prime an independent consulting serv…
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Metaverse Safety Week Dec.10th-15th 2023 with Kavya Pearlman, Founder and CEO, XRSI
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On December 10th XRSI will kick–off their 4th annual Metaverse Safety Week - XRSI’s flagship conference, an annual occasion to meet industry leaders and discuss the challenges of safety, privacy and artificial intelligence in spatial computing. Kavya Pearlman, Founder and CEO of XRSI, X Reality Safety Intelligence, a leading non-profit organization…
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Reimagined Vol. II: Mahal - Emmy Award-Winning XR Director Michaela Ternaksy-Holland on innovation, affordances and social impact of XR storytelling.
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Prepare to be amazed and inspired by special guest Michaela Ternasky Holland, Emmy Award-Winning XR Director, Creative Strategist and Impact Producer leading equity and social change in XR and the Metaverse. A pioneer in VR journalism and experience design, Michaela shares the evolution of her unique industry journey and how her latest immersive fi…
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Building the next generation of spatial computing with Robin Moulder, Founder & CEO, 3lb Games and 3lb XR
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XR Pioneer Robin Moulder, Founder and CEO of 3lb Games and 3lb XR joins the podcast to share details about their latest releases including VR Workout and Grokit, a hand tracking multiplayer mixed reality game aimed at rapid fire interactions focused on fun while giving newer headset players more confidence - perfect for introducing your friends and…
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Hauntify Mixed Reality horror game for Quest 3 with David Montecalvo, Founder and President, VirtualGo LLC
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"What if I could make an app that could change an entire play area into a horror game?" That's what David Montecalvo, Founder and President of VirtualGo LLC asked himself when he saw the black and white pass-through on the Meta Quest 2, inspiring him to create Hauntify, one of Quest 2's earliest mixed reality games that combined the headset's new e…
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WebAR for Social Impact: The 8th Wall Hope for Haiti Challenge with Sarah Porter, Director of Innovative Philanthropy, Hope for Haiti
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Web AR and social impact is a powerful combination that fuels dynamic connection, community building, awareness and action - at scale. On this episode of Zero to Start, Sarah Porter, Director of Innovative Philanthropy at Hope for Haiti joins me to share the nonprofit's mission, how they started their immersive journey and how you can join 8th Wall…
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Calder Archinuk, Developer Evangelist at Cognitive3D on building better experiences with spatial analytics
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Discover how Cognitive3D’s SDK for Unreal and Unity empowers immersive creators to unlock player behavior and build better 3D experiences with Calder Archinuk, Developer Evangelist at Cognitive3D. Designing for Player agency in virtual environments is one of many challenges in VR development, yet player agency is also what makes VR an essential med…
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Amir Bozorgzadeh Cofounder and CEO of Virtuleap on improving brain health with Enhance VR
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Dive into the power of Neuroscience and VR to improve brain health with Amir Bozorgzadeh, the cofounder and CEO of Virtuleap. Brain health as you age affects each and every one of us. Caring for your cognitive well-being is essential for living an independent and fulfilling life. Virtuleap combines neuroscience and virtual reality to help increase …
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SPOTLIGHT: Sadah Espii Proctor, XR & Experiential Designer on narrative VR for theater music and art
42:45
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Stepping into the Spotlight is Sadah Espii Proctor, XR & Experiential Designer Composer & Spatial Sound Designer On our 8th and final spotlight episode, recorded on January 2021, Espii shares her philosophy on creating narrative VR experiences for theater, music and art - and how the pandemic is ushering in new ways to experience live performance. …
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Thousand Ant Podcast - Indie game marketing strategy with Chris Zukowski
1:13:42
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By Matt Mirrorfish and Sam Eng
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Thousand Ant Indie Dev Podcast - Dan Cook (Dev of Cozy Grove with Spry Fox)
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with indie video game developer Dan Cook, developer of Cozy Grove, Triple Town and Alphabear, among many others together with David Edery and the team at Spry Fox. We talk about indie game development theory, game design and Dan's story in the game industry. Find Tom on Twitter: htt…
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Thousand Ant Indie Dev Podcast - Tom Betts (Dev of Sir You're Being Hunted, Signal From Tolva)
1:22:10
1:22:10
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with indie video game developer Tom Betts, developer of Sir You're Being Hunted, Signal From Tolva and the Light Will Keep Us Safe together with the team at Big Robot. We talk about indie game development, ways of funding indie games, experimentation and more. Find Tom on Twitter: h…
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Thousand Ant Podcast: Tor & Bryan of Odin Inspector and Serializer for Unity
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In this podcast Matt Mirrorfish sits down with Tory Vestergaard and Bryan Mehr of Sirenix, makers of Odin Inspector and Serializer one of the most popular and powerful Unity editor programming extensions on the Unity Asset Store. We talk about how the company got started, some of their ups and downs, what it's like working as a part of the Unity3D …
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Thousand Ant Podcast: Prof. Mike Sellers, Director of Game Design Program Indiana University
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1:27:34
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In this episode of the Thousand Ant Podcast Matt speaks with Professor Michael Sellers who is Director of the Game Design Program at Indiana University. Mike has a long and storied experience in the game design field with stints at Maxis, Kabam and many others over his decades in the industry. He's also the author of "Advanced Game Design: A System…
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Episode 112: Getting Started with Game Dev in 2021
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We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On today's episode, the guys begin with a discussion of their origin stories and how they each got into game development. From there, they discuss how different the landscape is today and what things they would do …
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Thousand Ant Podcast: Cozy K from @cozy.games
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In this episode of the Thousand Ant Podcast Matt speaks with Kennedy from @cozy.games about her work as a content creator and the community she leads who love to play cute and cozy games like Animal Crossing, Stardew Valley and many others. This is a bit of a different episode speaking with a content creator as opposed to a developer or business pe…
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Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama
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This week we have a classic game industry news round-up. Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird new world of NFTs. We've been off the news beat for awhile so we touch on a variety of other topics before finally wrapping up with a deep dive into the Cyberpunk drama that has played out over the pas…
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Thousand Ant Podcast: Thomas Reisenegger of Indie Games PR Agency Future Friends (Ep 8)
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1:10:39
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In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Thomas Reisenegger from indie games promotion agency Future Friends Games. Matt and Thomas discuss the fundamentals of marketing and promoting an indie game in 2021, how to succeed on Steam, what makes some games more marketable than others, what a PR agency even exactly does, …
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Episode 110: Best Practices in Remote Game Development
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So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTub…
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From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What started as an easy way to fix a released game, has grown into 50GB day-one patches and years of expanded content. While the promise of an ever-changing game can be enticing, not all live games are created e…
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SPOTLIGHT: Kai Frazier, CEO, KaiXR on creating the most accessible and inclusive VR platform for kids on the web
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Stepping into the Spotlight is Kai Frazier, Founder and CEO of KaiXR, the most inclusive and accessible VR platform for kids where they can explore, dream and create! On our 7th spotlight episode Kai shares how she radically changed her life as an educator to a solo nontechnical founder in the highly volatile world of VR entrepreneurship. Find out …
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Thousand Ant Podcast: Kyle Kukshtel, developer of Cantata
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In this episode of the Thousand Ant Podcast Matt speaks with indie game developer Kyle Kukshtel about the indie game scene in New York, rants a bit about life in America (this was recorded pre-election 2020), indie game scenes in general, Kyle's awesome sci-fi spiritual strategy game Cantata, his free open source game data editor Depot and a whole …
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SPOTLIGHT: Lauren Frazier, CTO, Ramen VR on becoming a game developer and building Zenith, a VR MMO
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Stepping into the spotlight is Lauren Frazier, Cofounder and CTO at Ramen VR, a Y Combinator VR game studio and makers of the award-winning Conjure Strike. On our 6th podcast episode Lauren fills us in on Ramen VR’s upcoming game, Zenith, a cross-platform massive multiplayer for VR funded in part by Oculus. She shares how Y Combinator prepared Rame…
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Thousand Ant Podcast: Jonas Tyroller, Developer of Will You Snail, Islanders (Ep 6)
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In this episode of the Thousand Ant Podcast Matt speaks with Jonas Tyroller, who is a game developer and content creator. He is currently working on Will You Snail, an AI driven platformer with rage-game-elements and runs a terrific YouTube channel publishing game development content. He was also part of the team at GrizzlyGames who released Island…
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SPOTLIGHT: Jasmine Roberts, AR/ VR Software Engineer on developing for AR and how beginners can succeed in immersive tech
25:35
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Stepping into the spotlight is Jasmine Roberts, an accomplished software engineer who has worked at pioneering companies including Unity, Sony Playstation and Google Creative Lab in New York City where she developed and launched, Lines of Play, a Google experiment AR app highlighting the features of Google’s new AR Core Depth API. Jasmine was a 201…
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SPOTLIGHT: Richard Duck, Store Operations Manager at Oculus on preparing your VR title for submission to the Oculus Store
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Stepping into the spotlight is Richard Duck, Store Operations Manager at Oculus. On this episode of Zero to Start Richard talks about how his team helps guide developers as they prepare for publishing their titles on the Oculus Store. Richard highlights the importance of testing all aspects of your VR title and how testing helps create community ar…
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