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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Designer Notes

Idle Thumbs

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Indie Gaming Podcast

Aden Jones

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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Inside Indie Games

UK Games Fund

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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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In this episode, industry veteran Adam Boyes discusses the complexities of the video games industry, from the challenges of sustaining AAA games to navigating market dynamics and the impact of large-scale layoffs. He shares insights from his journey founding Vivrato and highlights the importance of innovation and thoughtful leadership. The conversa…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Send us a text Podcast Show Notes: Deep Dive into Plastic SCM for Game Developers Episode Title: Plastic SCM: The Ultimate Game Dev Version Control or Just Hype? Episode Summary: Version control is a crucial part of game development, and today we’re tackling one of the biggest debates in the industry: Is Plastic SCM the best version control system …
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Raylib is a lightweight, beginner-friendly, and open-source C library for game development, known for its simplicity and lack of external dependencies. It’s designed to streamline the creation of 2D and 3D games, and has an intuitive API for managing graphics, audio, and input. Ramon Santamaria is the Founder and Lead Developer of Raylib. He joins …
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Wishlist Cropolution on Steam! Check us out on Youtube! In this episode of The Indie Game Development Podcast, we provide a complete roadmap to help you get started with indie game development in 2025. From choosing the right game engine to the fastest ways to develop your skills, we cover essential tools, resources, and strategies to kickstart you…
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BlackBerry is a Canadian company known for its pivotal role in the smartphone market during the 2000s. Today, BlackBerry has adopted a major focus on cybersecurity. John Wall is SVP and Head of BlackBerry QNX, overseeing engineering, product and operations. Ismael Valenzuela is Vice President of Threat Research and Intelligence at BlackBerry, where…
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BlackBerry is a Canadian company known for its pivotal role in the smartphone market during the 2000s. Today, BlackBerry has adopted a major focus on cybersecurity. John Wall is SVP and Head of BlackBerry QNX, overseeing engineering, product and operations. Ismael Valenzuela is Vice President of Threat Research and Intelligence at BlackBerry, where…
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This week, we talk about achievements, game modes, and getting older. With age comes creaking joints, a myriad of responsibilities, and the horrors. But getting older also grants you the freedom to let go of the nonsense, clarity on what truly matters, and maybe, if you’re lucky, even a majestic beard. Is that what wisdom is? Support Crashlands 2! …
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Caves of Qud is a roguelike game set in a richly detailed, post-apocalyptic world blending science fiction and fantasy. The game is known for its deep lore, emergent gameplay, and wildly creative character customization. It is a massive indie success, and recently hit a major milestone with the release of version 1.0 after 15 years of development. …
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Caves of Qud is a roguelike game set in a richly detailed, post-apocalyptic world blending science fiction and fantasy. The game is known for its deep lore, emergent gameplay, and wildly creative character customization. It is a massive indie success, and recently hit a major milestone with the release of version 1.0 after 15 years of development. …
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The Civilization Series returns with Soren Johnson, lead designer of Civilization IV, Offworld Trading Company, and Old World. They discuss the teasers for Civilization VII, what they’re excited for, what they’re worried about, and what they hope will change about the series. They also discuss the 4X releases since their last meeting, including Hum…
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Compute optimization in a cloud environment is a common challenge because of the need to balance performance, cost, and resource availability. The growing use of GPUs for workloads, including AI, is also increasing the complexity and importance of optimization given the relatively high cost of GPU cloud computation. Jerzy Grzywinski is a Senior Dir…
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Compute optimization in a cloud environment is a common challenge because of the need to balance performance, cost, and resource availability. The growing use of GPUs for workloads, including AI, is also increasing the complexity and importance of optimization given the relatively high cost of GPU cloud computation. Jerzy Grzywinski is a Senior Dir…
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Start of Feb, so let us kick it off with more great resources for us to all grow & learn from! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X ----------------------------------------- Resources ----------------------------------------~ Preproduction Blueprint Book - https://www.worldofleveldesign.com/store/preproductionb…
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https://magicmind.com/gduJan⁠ Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep.About this episode:Leo Gonzalez is the cofounder of GoDemics, a co development studio that partners with Riot Games, Gearbox, and 2K. He's a veteran of the industry with over 15 years of experience. This episode we dive into a spe…
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Austin Wintory chats with Audio Director Aldo Sampaio, with whom he recently collaborated together with on the newly released Eternal Strands. They discuss Aldo's journey in game development including his work on the Assassin's Creed franchise; what he learned from working in AAA game development; how they came together at Yellow Brick Games to cre…
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Welcome to the first episode of series 80, everyone! In this series, we are going to be going to cover different duo or solo romance RPGs every episode, and in today’s episode, Ryan is joined by guest co-host Senda Linaugh from Panda’s Talking Games to explore and create characters for the romantic two player game Breaking the Ice by Emily Care Bos…
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Show Description Does layout make CSS difficult to learn from scratch, Chris quizzes Dave about Balatro, getting back into Pokemon, why should Google have to sell Chrome, adding fun features to apps you already have to keep you using them like Raycast, and thoughts on the VS Code forks + AI. Listen on Website → Links Web Awesome Layout Anatomy Bala…
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Docker container vulnerability analysis involves identifying and mitigating security risks within container images. This is done to ensure that containerized applications can be securely deployed. Vulnerability analysis can often be time intensive, which has motivated the use of AI and ML to accelerate the process. NVIDIA Blueprints are reference w…
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Docker container vulnerability analysis involves identifying and mitigating security risks within container images. This is done to ensure that containerized applications can be securely deployed. Vulnerability analysis can often be time intensive, which has motivated the use of AI and ML to accelerate the process. NVIDIA Blueprints are reference w…
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In this episode, we discuss beta testing, boss fights, and collaboration. Collaborating with other studios sounds like a dream: by our creative forces combined, and all that. But true, meaningful collaboration isn’t just a walk in the park. Finding a way for everyone’s quirks and constraints to mesh is not an easy task. And then after that, you sti…
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Raylib is a lightweight, beginner-friendly, and open-source C library for game development, known for its simplicity and lack of external dependencies. It’s designed to streamline the creation of 2D and 3D games, and has an intuitive API for managing graphics, audio, and input. Ramon Santamaria is the Founder and Lead Developer of Raylib. He joins …
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When people decide what art is worth looking at, they look for the very best. In a world that demands creative endeavors be perfect, how do we find the confidence to make and share our own art? Episode mentions: Olga Smirnova / Dutch National Ballet: https://www.operaballet.nl/en/dancers/olga-smirnova Toki Pona: https://tokipona.org/ A Mathematicia…
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Ellie Dix is joined for the inaugural episode of Behind the Cardboard by Daryl Andrews, designer of Sagrada, The Real Truth, and Kodama 3D among many others. Together, they discuss Daryl’s career, how he comes up with new games, and how he pitches to publishers. How long to stick with an idea, where to put them, and how should you keep track of the…
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About this episode:Tony & Abby are independent game developers behind Black Tabby Games. Following up their first success, Scarlet Hollow, Slay the Princess is already a hit. I sat down with the team to learn about how the game came to be, and their advice doing this the second time. Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠…
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Anduril is a technology defense company with a focus on drones, computer vision, and other problems related to national security. It is a full-stack company that builds its own hardware and software, which leads to a great many interesting questions about cloud services, engineering workflows, and management. Gokul Subramanian is Senior Vice Presid…
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Anduril is a technology defense company with a focus on drones, computer vision, and other problems related to national security. It is a full-stack company that builds its own hardware and software, which leads to a great many interesting questions about cloud services, engineering workflows, and management. Gokul Subramanian is Senior Vice Presid…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Greg Rice chats with James Carbutt and Will Todd from Coal Supper. Together they discuss growing up in Yorkshire in Northern England, how they first got together and began developing games; what they learned from their early projects; the British influences behind Thank Goodness You're Here; and the intricacies of writing humor for video games. Thi…
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Welcome to the final episode of series 79! In this series, we are going to be going over a different solo RPG every episode, and in today’s episode, Ryan is all by themself again to explore the game Colostle, a fantasy solo RPG by Nich Angell that takes place in an impossibly big castle! Character Creation Cast Patreon https://patreon.com/character…
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Show Description Dealing with AI creating fake work by famous artists, HTML is actually a programming language, Chrome 133 updates, attr updates, making "this" less annoying, and Scott Jehl's trying to standardize Async CSS. Listen on Website → Links This Aged Great! Faking William Morris, Generative Forgery, and the Erosion of Art History HTML Pro…
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Recorded at Metatopia 2024 Presented by Samphire Savage & Meguey Baker Sexy role play has likely existed as long as we’ve been getting it on. So what makes a game a sex game, and why write them? We’ll explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can suppo…
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Send us a text Podcast Show Notes: Unreal Engine Deep Dive – Essential Nodes Everyone Needs to Know Episode Overview In this episode, we take a deep dive into Unreal Engine, focusing on the essential nodes that every developer needs to understand. Using a tutorial from Unreal University as our guide, we explore the building blocks that make game de…
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QuantStack is an open-source technology software company specializing in tools for data science, scientific computing, and visualization. They are known for maintaining vital projects such as Jupyter, the conda-forge package channel, and the Mamba package manager. Sylvain Corlay is the CEO of QuantStack. He joins the podcast to talk about his compa…
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QuantStack is an open-source technology software company specializing in tools for data science, scientific computing, and visualization. They are known for maintaining vital projects such as Jupyter, the conda-forge package channel, and the Mamba package manager. Sylvain Corlay is the CEO of QuantStack. He joins the podcast to talk about his compa…
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https://magicmind.com/gduJan Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep. About this episode:Tencent comes into question and is listed as a military company. Ray and I also talked about Ubisoft latest update, and how the industry is recovering. Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠…
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This week, we talk about localized trailers, mundane tasks, and ads. In the attention economy, ads are tricky beasts. They’re expensive, algorithm-driven, and rarely pay off. But when they work, they can boost visibility and create momentum critical for a game’s success. It’s all about strategic spikes rather than an ongoing burn. Support Crashland…
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