Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Feeling down? Is Joy a chore? The Joyspiracy Theory: A theory stating that in spite of corruption, deception, and conspiracy one can still experience chronic joy everyday.
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In this podcast, I talk about how to use brainstorming to come up with ideas.By Mark Rosewater
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On this podcast, I talk about how we design cards for the mythic rare rarity.By Mark Rosewater
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In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.By Mark Rosewater
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I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.By Mark Rosewater
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#1190: The History of Magic Design, Part 8
36:02
36:02
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This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott
42:26
42:26
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At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast to talk through all that went into putting it on and share a bunch of the behind-the-scenes stories.By Mark Rosewater
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#1188: The History of Magic Design, Part 7
32:12
32:12
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This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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#1187: Foundations Starter Collection Design with Carmen Klomparens
34:51
34:51
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In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.By Mark Rosewater
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#1186: The History of Magic Design, Part 6
34:07
34:07
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This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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101
#1185: Foundations Design with Bryan Hawley
41:12
41:12
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In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.By Mark Rosewater
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#1184: The History of Magic Design, Part 5
32:25
32:25
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This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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In this podcast, I go through all the mechanics that interact with the graveyard in some way.By Mark Rosewater
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#1182: The History of Magic Design, Part 4
30:51
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This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.By Mark Rosewater
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#1180: The History of Magic Design, Part 3
31:53
31:53
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This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.By Mark Rosewater
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#1178: The History of Magic Design, Part 2
31:21
31:21
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This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.By Mark Rosewater
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#1176: The History of Magic Design, Part 1
31:18
31:18
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This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.By Mark Rosewater
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#1175: Duskmourn Worldbuilding with Emily Teng
29:47
29:47
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In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.By Mark Rosewater
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In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.By Mark Rosewater
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#1173: Duskmourn Set Design with Jules Robins
33:40
33:40
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In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.By Mark Rosewater
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#1172: Lessons Learned – March of the Machine
33:44
33:44
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This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine.By Mark Rosewater
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#1171: Duskmourn Art with Ovidio Cartagena
30:51
30:51
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In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.By Mark Rosewater
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#1170: Duskmourn Vision Design with Annie Sardelis
29:04
29:04
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In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.By Mark Rosewater
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