GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
…
continue reading
[Beeping]By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we are found in translation. 😭🚪🧠🔄🏯🌠💮🛞 These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we play and watch Five Nights at Freddy’ses (2014, 2023), take on the night shift, and don't even get to try the pizza. 🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🐻 These, and other GAMETHINGS. Five Nights at Freddy’s was developed and published by Scott Cawthon. Five Nights at Freddy’s is a movie.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we play and watch Dooms (1993, 2004, 2005, 2016), and confirm that somehow, it runs on not only a computer but also a DVD player. 📼🏠➖😬🔦🌚📏⏰🦨🤷✂️🎭🪓🧑🎨📜🪖🔮 These, and other GAMETHINGS. Doom was developed and published by id Software. Doom 3 was developed by id Software and published by Activision. Doom was developed by id Software and published…
…
continue reading
In which we play and watch Pokémons (1996, 1997), and catch seven. 🧶🟣🐈🧊📦💊🛠️🦗😫🛡️🚀📍🧵🚧💪🏽 These, and other GAMETHINGS. Pokémon: Red was developed by Game Freak and published by Nintendo. Pokémon: Blue was developed by Game Freak and published by Nintendo. Pokémon: Indigo League is a TV show.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we play and watch Final Fantasy XIVs (2013, 2017), the “who’s your daddy?” of Final Fantasies. 👨👦✏️🖤💻🎢⏳🐞🕹️🤘😬🏥🌿🦸🙋♂️🐻💡😴🙃 These, and other GAMETHINGS. Final Fantasy XIV was developed by Square Enix Business Division 5 and published by Square Enix. Final Fantasy XIV: Dad of Light is a TV show.…
…
continue reading
In which we play and watch Donkey Kongs Country (1994, 1997), but never find the Statue of Liberty. 🍌🧘🧑🏽🦲👀🐢 🎩👴🏽💍🤣🛢️👿⌨️ 🐊⬅️👾🚪🚤 These, and other GAMETHINGS. Donkey Kong Country was developed by Rare and published by Nintendo. Donkey Kong Country is a TV show.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we play and watch Warcrafts (1994, 2004-2024, 2016), and try to follow the plot through the fog of wars. 👨🎤🧑🏽🌾🤝🇺🇸🧙📜🎲📖🔭🌲👹 📊⏳🗺️💀📺🥤 These, and other GAMETHINGS. Warcraft: Orcs & Humans was developed and published by Blizzard Entertainment. World of Warcraft: The War Within was developed and published by Blizzard Entertainment. Warcraft: The…
…
continue reading
In which we play and watch Fallouts (1997, 2024), and among the ruins, ponder the dramatic weight of rummaging through lockers and roughing up wasteland toughs. ☢️🐀🐀📐❔🚧🎥💣👏🏽🚂🥊🎯📘🦆👀👍👮🏽♂️ These, and other GAMETHINGS. Fallout was developed and published by Interplay Productions. Fallout is a TV show.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we play and watch Phoenix Wrights (2001, 2012), and have a series of great and litigious hair days. ⌚🔍❤️🧐🌸🎹⚙️👄🤫🎭🎞️🇺🇸🩸🧑🏽⚖️🎗️ These, and other GAMETHINGS. Phoenix Wright: Ace Attorney was developed and published by Capcom. Phoenix Wright: Ace Attorney is a movie.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we introduce Season 9 of GAMETHING. It’s this, but that.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading

1
Pitch: E.T.: The Game: The Movie (working title)
1:12
1:12
Play later
Play later
Lists
Like
Liked
1:12🎥By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺🎥?By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
🎥By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
🎥By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading

1
Pitch: Pac-Man's Pill Problem (working title)
0:29
0:29
Play later
Play later
Lists
Like
Liked
0:29📺By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we finish off the roll. Pippin does not have a photographic memory. David contemplates the Kilroy of it all. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture Afrika (2009), and safari on easy mode. David scrutinizes a hippo across a narrow abyss of non-comprehension. Pippin gives it up for an anti-capitalist giraffe. These, and other GAMETHINGS. Afrika was developed by Rhino Studios and published by Sony Computer Entertainment.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture theHunter: Call of the Wild (2017), and shoot the digital animals right into our screenshots folders. Pippin sneaks up on a smiling duck. David sees surveillance everywhere. These, and other GAMETHINGS. theHunter: Call of the Wild was developed and published by Expansive Worlds.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture Final Fantasy XV (2016), the "are we there yet?" of Final Fantasies. David ignores patricide and a resulting war to investigate a missing broom. Pippin only has eyes for Gladiolus. These, and other GAMETHINGS. Final Fantasy XV was developed by Square Enix Business Division 2 and published by Square Enix.…
…
continue reading
In which we capture Umurangi Generation (2020), and make a few bucks before the world ends. Pippin taps into his inner cave-painter. David pushes new artistic boundaries. These, and other GAMETHINGS. Umurangi Generation was developed by ORIGAME DIGITAL and published by ORIGAME DIGITAL and Playism.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture Fatal Frame (2002), and photowalk into a 1986 abyss. David tries to liven up the ol' Himuro Mansion with a splash of color. Pippin curses the scraps. These, and other GAMETHINGS. Fatal Frame was developed and published by Tecmo.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture Pokémon Snap (1999), and keep our hands inside the important science vehicle at all times. David ponders systems of fruit. Pippin sings the Jigglypuff song. These, and other GAMETHINGS. Pokémon Snap was developed by HAL Laboratory and published by Nintendo.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we capture Red Dead Online (2018), a West far Wilder than expected. Pippin is run over by a piano. David sells his soul for a nicer camera. These, and other GAMETHINGS. Red Dead Online was developed and published by Rockstar Games.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we introduce Season 8 of GAMETHING. Say "cheese."By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we explore the observer effect.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we respond to a voicemail from Zach.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we respond to a voicemail from Dave.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading

1
David’s Dial-in Radio Stream: Ecco the Dolphin (1993)
15:16
15:16
Play later
Play later
Lists
Like
Liked
15:16David plays Ecco the Dolphin, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we have a Hallmark moment.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading

1
Pippin’s Dial-in Radio Stream: Ecco the Dolphin (1993)
15:19
15:19
Play later
Play later
Lists
Like
Liked
15:19In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we respond to a voicemail from Geraint.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we finally hit the wall. Pippin falls from a great height. David gets tangled in the curtains. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we pass through The Talos Principle 2 (2023), a robotic Jerusalem. Pippin is stopped by the golden doors. David wanders in the empty pyramids. These, and other GAMETHINGS. The Talos Principle 2 was developed by Croteam and published by Devolver Digital.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we pass through Doom (1993), and deploy into both the first and the most recent community-made maps. Pippin is a neighbour from hell. David tries to find an outlet. These, and other GAMETHINGS. Doom was developed and published by id Software.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we pass through Sweet Home (1989), and act like ghosts in a haunted house. Pippin is still looking for his tour guide. David hugs the walls. These, and other GAMETHINGS. Sweet Home was developed and published by Capcom.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we pass through Antichamber (2013), never quite sure if we’re solving its Magic Eye puzzles or simply ghosting them. Pippin tones down the hyperbolic geometry. David 86's the parade. These, and other GAMETHINGS. Antichamber was developed and published by Demruth.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we pass through The Legend of Zelda (1987), and produce amateur cartography. Pippin prays to Galoob. David rearranges the cheese. These, and other GAMETHINGS. The Legend of Zelda was developed by Nintendo R&D4 and published by Nintendo.By Pippin Barr, David Wolinsky, and Mark Chains
…
continue reading
In which we pass through Fallout 3 (2008), and enjoy a life of peace and quiet deep inside the wasteland walls. Pippin discovers the shortest distance between two points. David escapes Schrödinger's vault. These, and other GAMETHINGS. Fallout 3 was developed by Bethesda Game Studios and published by Bethesda Softworks.…
…
continue reading
In which we pass through Grand Theft Auto: San Andreas (2004), but never leave the city limits. Pippin feels the speed without the danger. David tries to find where the bodies are buried. These, and other GAMETHINGS. Grand Theft Auto: San Andreas was developed by Rockstar North and published by Rockstar Games.…
…
continue reading