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A Trip Down Memory Card Lane

David Kassin and Robert Kassin

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Would you like to learn new things about your favorite video games, and the people who create them? A Trip Down Memory Card Lane is a weekly video game history podcast that uses the current week in gaming history as a guide to tell you interesting stories about the history of video games, gaming consoles, game designers, the gaming studios they've founded, and more. Join hosts David Kassin and Robert Kassin as they take an often-chronological look at the people, companies, technologies, and ...
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Today, we’re taking a high-speed ride through the chaotic world of Crazy Taxi, Sega’s arcade classic first released in 1999. We start by exploring its origins at Sega AM3, where developers set out to break arcade conventions by rewarding skillful players with more game time. Then, we’ll dive into its fast-paced gameplay, iconic punk-rock soundtrack…
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Today, we’re venturing into the dark and punishing world of Demon’s Souls, the game that laid the foundation for the Souls-like genre. We start by exploring its troubled development, from its rocky start at FromSoftware to how Hidetaka Miyazaki rescued the project and reshaped it into a unique, challenging experience. Then, we’ll dive into its inno…
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Today, we’re journeying back to the origins of one of the most influential RPG franchises of all time as we explore the Dragon Warrior trilogy in celebration of the anniversary of Dragon Warrior II. We’ll start by uncovering how Dragon Warrior (known as Dragon Quest in North America) emerged from a programming contest and a vision to bring Western-…
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Today, we’re tracing the rich history of pinball, a timeless game that began as a tabletop amusement in 18th-century France and evolved into a cultural phenomenon. We’ll explore its transformation from early bagatelle tables to electrified arcade staples, touching on pivotal innovations like flippers, tilt mechanisms, and multi-level playfields. Al…
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Today, we’re diving into the creation of Resident Evil 4, a title that redefined both its franchise and the survival horror genre upon its release on January 11, 2005. We begin by tracing its long development, from multiple abandoned concepts like the fog and Hookman versions to its eventual breakthrough with an over-the-shoulder camera and action-…
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Today, we’re exploring the story behind Darksiders, an action-adventure game released in 2010 that blends mythology, exploration, and intense combat. We’ll uncover the tale of Vigil Games, the passionate studio that began with a vision of bringing the Four Horsemen of the Apocalypse to life, despite challenges and early failures. Then, we’ll delve …
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Today, we’re stepping back to 1995 to explore Battle Arena Toshinden, a trailblazing 3D fighting game that debuted as a launch title for the Sony PlayStation. We start by uncovering its origins as a collaboration between Takara and Tamsoft, and its role in showcasing the potential of early 3D gaming with weapon-based combat and groundbreaking sides…
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Today, we’re wrapping up an incredible year by reflecting on some of the most iconic moments in gaming history that we explored in 2024. From celebrating the anniversaries of beloved titles like Minecraft and World of Warcraft to diving into foundational classics like Zork and the Atari 2600, it’s been a year filled with memorable milestones. We al…
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Today, we’re stepping into the Forgotten Realms to explore Baldur’s Gate, the iconic role-playing game first released on December 21, 1998. We’ll start by uncovering the origins of BioWare, from their humble beginnings as a small team of D&D enthusiasts to their ambitious vision for a groundbreaking RPG. Then, we’ll delve into the game’s developmen…
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Today, we’re diving into The Getaway, an ambitious action-adventure game released for the PlayStation 2 on December 11, 2002. We’ll begin by exploring its origins at Team Soho, Sony’s London-based studio, and their mission to create a cinematic, open-world experience that faithfully recreated 10 square miles of London. Then, we’ll look at how The G…
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Today, we’re delving into the shadows to explore Thief: The Dark Project, a groundbreaking stealth game first released on December 1, 1998. We’ll start by uncovering the game’s origins at Looking Glass Studios, tracing its evolution from Cold War zombie concepts to Arthurian legends before settling into its unique identity as a stealth-based master…
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Today, we’re journeying to the heart of Sherwood Forest to explore the legendary figure of Robin Hood and his fascinating appearances throughout video game history. We start by uncovering the origins of Robin Hood as a mythical figure born out of England’s turbulent medieval times, delving into his transformation into a symbol of rebellion against …
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Today, we’re journeying to Azeroth to explore World of Warcraft, Blizzard’s groundbreaking MMORPG that launched on November 23, 2004. We start by delving into Blizzard’s history, from their early success with the Warcraft franchise to the development challenges that led to the creation of WoW. Then, we’ll discuss how WoW revolutionized the genre wi…
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Today, we’re taking a look back at Microsoft’s game-changing entry into the console market with the original Xbox, launched on November 15, 2001. We start by exploring how Microsoft, traditionally a software giant, was driven to create a gaming console in response to Sony's PlayStation 2, and how a team of engineers used Microsoft’s DirectX technol…
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Today, we’re traveling back to 1999 to explore Shenmue, Yu Suzuki’s groundbreaking open-world adventure for the Sega Dreamcast. We’ll start by uncovering Suzuki’s journey from arcade classics to his vision of Shenmue as a fully immersive experience, filled with real-time weather, bustling NPCs, and a faithfully recreated Japanese town. Then, we’ll …
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Today, we’re heading back to the late 80s to explore the NEC PC Engine, better known in North America as the TurboGrafx-16. We start by uncovering the partnership between NEC and Hudson Soft, whose collaboration resulted in one of the smallest yet most powerful consoles of its time. Then, we’ll look at the PC Engine’s innovative features, including…
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Today. we dive into the chaotic streets of Grand Theft Auto III, first released on October 22, 2001. We begin by exploring the game’s development, from its early prototype on the Sega Dreamcast to the pivotal decision to move it to the PlayStation 2, a change that would revolutionize open-world gaming. Along the way, we highlight the game's groundb…
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Today, we're plunging into the terrifying corridors of space to explore Dead Space, the survival horror classic that first debuted in October 2008. We begin by diving into the history of the game's development, including its unexpected origins as a potential System Shock 3 project, and the pivotal influences that shaped its shift into the sci-fi ho…
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Today, we’re sailing to the Caribbean to explore the beloved classic, The Secret of Monkey Island, which first debuted in October 1990. We start by diving into the history of the game's development, including its inspirations and the brilliant minds behind it. Then, we'll explore its gameplay mechanics, with a particular focus on the innovative ins…
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Today, we’re taking a closer look at the ambitious yet ill-fated 3DO Interactive Multiplayer console, launched by Panasonic on October 4th, 1993. We’ll start by diving into the history of the 3DO’s development, discussing its revolutionary vision of creating a unified platform across multiple manufacturers, and how that concept unfolded. Then, we’l…
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Today, we explore the origins of the Castlevania series by looking back at Castlevania, Castlevania II: Simon's Quest, and Castlevania III: Dracula's Curse. These game established the beginning of an action-adventure video game series that influenced an entire gaming industry. As part of its story, we'll take a quick look back at the origins of its…
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Today, we're looking at the creation of the Persona series by looking at the development of Revelation: Persona, originally released for the Sony PlayStation in 1996. As part of its story, we'll revisit the creation of the Megami Tensei series itself, and talk about how the games evolved as the series carried on, leading to the creation of Persona.…
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Today, we're looking back at the origins of the Crash Bandicoot series, which started with Crash Bandicoot, originally released in 1996. We'll return to the creation of Naughty Dog, and look at the circumstances that brought them to create Crash Bandicoot. After looking at the development of Crash Bandicoot itself, we'll talk about the marketing ca…
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Today, we head back to 1970s to look at the birth of Atari, and the development of the iconic console, the Atari 2600. We'll return to the creation of Atari to understand the context in which the 2600 was created. Then, we'll look at the development of the 2600 itself, and everything that came together to make it happen. Finally, we'll talk at leng…
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Today, we'll look back at the Nintendo's first handheld line, the Game and Watch series. Our tale begins by looking again at the early career of its creator, Gunpei Yokoi, and discussing the events that led to the creation of the very first Game and Watch. We'll then talk about various Game and Watch models, taking a moment to discuss why the Game …
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We look back fondly at the action-adventure game, Devil May Cry. Its story begins with the early career of its creator, Hideki Kamiya, and we look at how his contributions to the Resident Evil series led him to create Devil May Cry. We'll look at the creation of this game in detail before we talk about our own experiences with the game. Finally, we…
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We're looking back at the System Shock series, an incredibly influential series in gaming history. While learning about the games, we'll also look at the history of the studio that conceived the series, Looking Glass Studios. We'll also learn about the creation of the studio that co-developed, System Shock 2, Irrational Games. Finally, we'll talk a…
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Today, we're celebrating the 10th Anniversary of Five Nights At Freddy's by going back to the beginning, and look back at how the game was conceived. As part of its story, we'll start by looking at the early career of its creator, Scott Cawthon. We'll then explore how a simple game quickly turned into a cultural phenomenon. And finally, we'll explo…
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Today, we're going to be celebrating the 2024 Summer Olympics in Paris by learning all about the Olympics and Olympic-themed video games. We'll first touch on the history of the Olympic Games itself, looking at its humble beginnings as a Greek religious festival. We'll then learn how it evolved into an international athletic competition. After that…
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We're heading back to the late-80s to look at creation of SEGA's After Burner, originally released in arcades in 1987. As part of its history, we'll also look at the childhood, and early career of its creator, Yu Suzuki. His story is very much the history of motion simulator cabinets in arcades, which has us also looking at games such as Hang-on, S…
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We're heading back to the mid-80s to look at a pivotal moment in gaming history. Our story today looks at the creation of the Nintendo Famicom (1983) and the Nintendo Entertainment System (1985). As part of its story, we'll look at back at the early history of its designer, Masayuki Uemura. We'll also talk about the influence that the Famicom has h…
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Today, we look back at the creation of the Armored Core series, which began with Armored Core, released for the Sony PlayStation in July 1997. As part of its story, we'll also learn about the early history of its development studio, FromSoftware. We'll look at how a business software company turned into one of the premiere developers for mech-based…
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Today, we go back to the beginning of the Leisure Suit Larry series by looking at the development of Leisure Suit Larry in the Land of the Lounge Lizards. As part of its story, we look at the career of its creator, Al Lowe. We also revisit some of the early catalog of Sierra Entertainment, including the text adventure game that inspired Leisure Sui…
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We celebrate 200 episodes by looking at one of the most iconic games of all time, Super Mario 64. We'll talk about the development of the game, looking back at some old interviews to understand the process. Our conversation will continue as we talk about the legacy of this game alongside our own personal experiences with it. Finally, we take some t…
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Today, we're going to learn all about the RoboCop franchise, staring with the conception of the original Robocop movie in 1987. As part of its story, we'll learn all about how the first Robocop movie was adapted into a video game. After that, we'll look through the movie sequels and the video game adaptions of each movie. Finally, we'll continue by…
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Today, we'll learn the story of The Last of Us, released for the PlayStation 3 in 2013. As part of its story, we'll learn all about its creator, Neil Druckmann, and briefly run through the early history of its development studio, Naughty Dog. Our discussion focuses on how the narrative of the game came together, and we talk at length about what all…
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Today, we're celebrating the history of Space Invaders, which was released in arcades in the Summer of 1978. As we learn about the game, we'll also talk about the career of its creator, Tomohiro Nishikado. While looking at his early career, we'll look at many firsts in the video game industry, including the first human on human combat title. Help u…
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Today, we're looking at Dark Seed, a 1992 adventure game inspired by the artwork of H.R. Giger. As part of its story, we'll learn all about the career of the Swiss artist, and explore his contributes to video games and cinema. We'll also learn about Cyberdreams, the game's development studio, and explore their limited library. Prepare to have a hor…
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Today, we're look back at SegaSonic the Hedgehog, an arcade cabinet released by Sega in May of 1993. As part of its story, we'll look at where the SegaSonic name came from. We'll also talk about the 1st game in which Sonic was voiced, a popcorn vending machine starring Sonic and Tails, and a Sonic game in which you run on a treadmill. There is much…
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Today, we look back at the development history of Red Dead Redemption, originally released by Rockstar Studios in May 2010. As part of its story, we'll revisit the history of its development studio Rockstar San Diego. We'll also talk about how the studio gave life to the Western Frontier. After that, we'll talk about the Rockstar Wives debacle and …
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Today, we're looking at the early history of Game Creation Systems. We'll start by discussing modern examples to help you understand the genre as it stands today. Then, we'll look back at the creation of the genre with the Pinball Construction Set, and the Arcade Machine. Our discussion will continue by looking at further examples of innovative sof…
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Today, we're diving into the origins of the best selling video game of all time, Minecraft. As part of its story, we'll look at the life and career of its creator, Markus Persson. We'll take time to look at the actual internet forum post in which the first version of Minecraft was released to the world. After talking about our own experiences with …
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Today, we look at the origins of Kirby by looking at the development of Kirby's Dream Land, which was released for the Nintendo Gameboy in 1992. As part of its story, we'll revisit the early history of its studio, HAL Laboratories. We'll also look at the game that almost bankrupted the studio, and talk about how it led to Kirby becoming a Nintendo …
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We're going back to the beginning of the Fire Emblem series by looking at Fire Emblem: Shadow Dragon and the Blade of Light (1990). As part of its story, we'll look back at the beginning of its development studio, Intelligent Systems, and talk about how Fire Emblem was conceived. Our guests, David Seley and Keefer Maresh share thier experiences wit…
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Today, we look at Thomas Disch's Amnesia, the 1986 text adventure that accurately modeled Manhattan in its time. As part of its story, we'll look at the career of science-fiction writer, Thomas M. Disch. Then, we'll talk about how he ended up in video game development. Finally, we'll talk about the development and significance of Amnesia itself, th…
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Today, we're looking back at the original Breath of Fire, Capcom's first attempt in the role-playing genre. As part of its history, we'll talk about why Capcom decided to create a RPG, and who they asked to step up to the task. We'll then look at further sequels in the Breath of Fire series, through the most recent game in the main series. At lengt…
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Today, we're going to celebrate the 30th Anniversary of the Elder Scrolls series by looking at the development of its first title, Elder Scrolls: Arena. As part of its story, we'll look back at the history of its development studio, Bethesda Softworks. We'll talk about their early library, and talk about the risk they took by developing this game. …
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Today, we dive into the atmospheric world of "Super Metroid," a landmark SNES title from 1994. Our story begins with a recap of the origins of the Metroid series, itself, and we work our way through its history leading up to Super Metroid, itself. We talk at length about the development of the game, address our experiences with the game, talk about…
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Strap in for a stellar voyage on this episode as we rocket through the history of Star Raiders, the 1980 Atari classic that redefined space combat simulations. We'll navigate the journey of its creator, Doug Neubauer, an engineer whose vision and programming prowess brought us this intergalactic adventure, setting a new course for future games in t…
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We take a look back at Conker's Bad Fur Day, originally released for the Microsoft Xbox in 2001. As part of its story, we'll briefly recap the history of its development studio, Rare. Our discussion on the game itself will focus on how the game evolved from a cute 3D platformer into the Mature-rated game we know today. Join us as we go nuts on yet …
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