show episodes
 
Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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show series
 
AP Table Talk: Follow In this episode of AP Table Talk, Brian and Dave Eng discuss the concept of the follow mechanic in board games. They begin by relating the concept to platformer games and how follow mechanics let players perform or adjust actions chosen by others. They review games like Tiny Towns and Puerto Rico, recalling their experiences w…
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Chris Carbone on Board Game Academics In this episode of Experience Points by University XP, host Dave Eng interviews Christopher Carbone, an accomplished career services leader and co-founder of Board Game Academics. They discuss the intersection of academia and tabletop gaming, emphasizing experiential learning and personal development. Carbone s…
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What is the Player Journey? On today’s episode, we’ll answer the question: What is the player journey? When we play games, we often get caught up in the excitement of the moment—exploring vast worlds, connecting with others, completing quests, and simply enjoying ourselves. But have you ever stopped to consider the journey you take as a player? Thi…
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It’s fair to say that the robots aren’t coming, they’re already here. Not a week goes by that we don’t see a brand new article about some new self-driving car, another A.I company bursting onto the scene, or full on i-Robot style machines marching down an aisle. It’s hard not to be unnerved by the impact robotics and machine learning can have on th…
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AP Table Talk: Deck, Bag, and Pool Building In this episode of AP Table Talk, Brian and Dave Eng discuss the concept of deck, bag, and pool building in board games. They explain that deck building specifically involves players starting with a basic deck of cards, which they enhance throughout the game to achieve specific goals. The episode highligh…
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Travis Windleharth on foundry10 In this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning. Travis, with a background in science education, museology, and information science, focuses on how games shape youth's understanding of STEM concepts. Foundry10, co-founded by Gabe Newell, is explor…
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One major trait for many great leaders is the ability to not just persevere through hard times, but create an opportunity during challenging times. Eric Kapitulik really, really knows something about that. A graduate of the United States Naval Academy, where he was a four year varsity player in D1 Lacrosse, he then went on to serve in the United St…
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What are Progression Systems in Games? On today’s episode, we’ll answer the question: What are progression systems in games? One of the most becoming aspects of games is our ability to interact, change, and progress with them. We can progress as individual players; progress against opponents; and progress against the game itself. The formal element…
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Michele Haiken on Gamify Literacy In this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken, an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, es…
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AP Table Talk: Mega Topic: Hidden Information In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the “mega topic” of hidden information in games. They explore hidden role games and games with hidden information, discussing examples like Battlestar Galactica and Scotland Yard. They touch on games such as Inside Job, Werewords, Du…
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Sarah Le-Fevre on Play and Impactful Learning In this episode of "Experience Points" by University XP, host Dave Eng interviews Sarah Le-Fevre, a games-based learning professional with expertise in addressing complex organizational challenges and fostering ethical innovation. Le-Fevre uses tools like Lego Serious Play to create immersive learning e…
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What is the Game State? On today’s episode, we’ll answer the question: What is the Game State? Determining the “game state” is often one of the questions that designers and developers will ask themselves when determining how to take a design or iterate on the development of a game. The game’s state is important to understand from a design perspecti…
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Zack Hartzman on Teaching with Video Games In this episode of Experience Points by University XP, host Dave Eng chats with Zack Hartzman, a licensed secondary school teacher from New York City and the creator of Hey Listen Games. Zack shares his journey of integrating video games into the classroom and discusses the motivation behind Hey Listen Gam…
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2024 is going to be remembered for a lot of things, one of them being that it was the year we finally moved past the COVID-19 Pandemic. Industries everywhere are claiming to ‘be back’ to pre-pandemic functions, with everything from return to office initiatives to the National Restaurant Association boasting that restaurants are back to 2019 rates o…
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AP Table Talk: Trick-Taking Ladder Climbing In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the enduring appeal of trick-taking and ladder climbing games. They reminisce about classic games like Hearts and Euchre, delving into lesser-known variants such as Nine Five Two, where players aim for different trick objectives. The c…
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What is Player Engagement? On today’s episode, we’ll answer the question: What is Player Engagement? Games require that players interact with them. They require individuals to contribute; to change; and to augment the game according to their own will and agency. This encompasses player engagement and how they come to interact with games as well as …
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For any long time listeners of the podcast, you know we are firm believers in failure being a positive thing. From D1 coaches to cutting edge researchers, great performers and leaders across the board understand the importance of allowing people to fail well. But, how exactly do you do that? Enter today’s guest Amy Edmondson, Novartis Professor of …
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Jenny Varrichio on Applied Games for Corporate L&D In this episode of "Experience Points" by University XP, host Dave Eng interviews Jenny Varrichio, an associate director of training at United Healthcare with expertise in instructional design, particularly gamification for adult learners. Jenny shares her 15 years of experience, focusing on integr…
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What is Game Literacy? On today’s episode, we’ll answer the question: What is Game Literacy? We don’t often think about when we first started playing games. Or really the “first” game that we ever played. Most players are preoccupied with the game that they are playing “now” or the game that they will play next. Yet, we don’t stop to think about wh…
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In recent years, the celebrity chef and restaurant has taken the world by storm. The rise of the ‘chefprenaur’ has created a $10 billion dollar industry encapsulating everything from restaurant chains, branded cookware, cook books, television deals, and social media empires. Despite the glamor, one fact still remains: the restaurant scene is an unf…
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Dan White on RoboCo and GBL at Filament Games In this podcast episode, host Dave Eng interviews Dan White, founder of Filament Games, discussing the intersection of education and gaming. Dan's journey from teaching to game development is explored, emphasizing the challenges of creating engaging learning experiences. The concept of "pleasing frustra…
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AP Table Talk: Tech Trees and Tech Tracks In this episode of AP Table Talk, hosts Brian and Dave Eng focus on "tech tree" and “tech track” games. They emphasize how tech trees are a central component of many video games and board games, offering players various strategic paths and upgrades. They mention games like "Tapestry" and "Space Station Phoe…
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We’ve had a lot of impressive guests on the podcast, many who have overcome some real challenges in their lives to build something great, but today’s guest has an especially impressive story. Dr. Magie Cook began her life with 68 brothers and sisters in an orphanage in Mexico. Battling abuse, hunger, and poverty, during her high school years she ea…
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Andrew Harris and the Guild Chronicles In this episode of "Experience Points" Dave Eng interviews Andrew Harris, a game designer, therapist, and educator behind The Guild Chronicles program. Andrew discusses the origins of The Guild Chronicles, a transformative game-based learning program he developed, which combines tabletop RPG elements with ther…
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According to a recent study, about 4-6% of all those incarcerated are considered to be wrongly imprisoned. That’s over 70,000 people who are wrongly incarcerated every year. Today’s guest, Justin Brooks has dedicated his life to representing those who have fallen victim to wrongful incarceration. Justin practiced as a criminal defense attorney in W…
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What is Choice Architecture? On today’s episode, we’ll answer the question: What is Choice Architecture? Both life and games are full of choices. Some of us approach those choices head on. Others take their time to come to rational conclusions about what choices are best for them. Yet others don’t put that much stake into the outcome of their choic…
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According to a Pew Research poll, over 40% of adults in the United States are considered to be digitally illiterate, and while America’s crumbling transportation infrastructure often makes headlines, its digital infrastructure is equally as out of date. Organizations from the IRS, to the healthcare system are still relying on technology from the 80…
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A study came across our desks recently that said, gamification was “just a fad.” We’re going to disagree with that, and so does our guest today Dr. Dave Eng; a creative intellectual, educator, designer, & researcher focusing on games, theory, and technology. Dave serves as the faculty member of NYU’s School of Professional Studies and the Principle…
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Sue Baechler on Developing Serious Games In this episode, Dave Eng and Sue Baechler discuss the impact of learning games. Sue Baechler shares her journey from creating a sales game that broke records to starting her own learning game business. They delve into the Bottom Line Game at CVS, an educational board game that aimed to enhance profitability…
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Who’s ready for our first podcast 3-peat? Dr. Jerry Lynch is back for his third solo appearance on the Bring It In podcast, to share with us some wisdom from his latest book, “The Mindful Coach.” Dr. Jerry Lynch is the Founder of Way of Champions, a performance consultancy that combines elite sports psychology, with international philosophy concept…
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You’ve probably heard the term “pull yourself up by your bootstraps,” referring to one's ability to pick themselves up, and get to work. But what if we said the whole phrase was actually a joke? There’s no one better to explain this than Alissa Quart, an author, professor at Brown and Columbia Universities, and the Executive Director of the Economi…
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AP Table Talk: Rondel In this episode of AP Table Talk, hosts Brian and Dave Eng focus on rondel games, where players move along a circular track to take actions. Dave introduces "Patchwork" as a significant game he played early in his relationship. They discuss games like "Sabika," highlighting rondel mechanics and unique elements. They mention th…
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Silviana Falcon on Lectures at Play In this podcast episode, host Dave Eng discusses educational games and their integration into traditional lectures with guest Silviana Falcon. Silviana shares her experience of using educational games as fundamental components of her lectures over eight years. She emphasizes the value of creating a welcoming lear…
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Liminality, Transition, and Games On today’s episode, we’ll discuss the concepts of Liminality, Transition, and Games. The term “liminal space” may not be familiar to you. But if you’ve ever made a transition from a physical place; a mental space; or experience anything that you would ever consider “life changing” or “transformative” then you may h…
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Clayton Whittle on Environmentalism and Games In this podcast episode, host Dave Eng interviews Clayton Whittle, a researcher, educator, and environmentalist. Clayton's work centers around using game design to educate and motivate action in the realm of environmental education. He discusses his role as a past resident fellow at Pennsylvania State U…
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What are Tactics? On today’s episode, we’ll answer the question “What are Tactics?” Tactics are one of those concepts often discussed by gamers and designers alike. Especially when it comes to addressing playstyles, design, and competition. Tactics are often compared to strategy in this regard. But what exactly are tactics and how do they compare a…
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Terry Pearce on Untold Play and Applied Games In this episode of the Experience Points podcast, host Dave Eng interviews Terry Pearce, founder of Untold Play, a games-based learning expert. Pearce discusses how he helps trainers, educators, and designers incorporate gamification into learning programs. He highlights his work with organizations like…
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We’ve had our fair share of coaches on the podcast on how to lead and guide people, but how do you lead and guide other coaches to improve their game?Enter today’s guest, Cody Royle, a coach who’s dedicated his entire focus on improving other coaches through the ‘user experience’ of coaching.Cody’s coaching career has taken him from playing Rugby i…
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Who are Casual Players? On today’s episode, we’ll answer the question “Who are Casual Players?” Casual players are often one of the most sought-after demographics for many in the games industry. They are players that often represent various backgrounds and have a vast array of experiences with games. But who exactly are casual players and what exac…
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The United States only spends 0.1% of its GDP on job training and reskilling initiatives, putting us in last place for funding towards job reskilling amongst other developed countries. Now, it may be hard to concretely define the effects of this, but let’s look at what we know: only 15% of workers are currently engaged at their jobs, 44% of workers…
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Despite mountains of research showing how “helicopter parenting” is incredibly detrimental for kids, it still happens. A University of Michigan study published this year said that while the majority of parents said they encouraged kids to ‘do things for themselves,’ half also felt that unsupervised kids caused trouble, and a third felt that their k…
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Stefan McNinch from UnBoxEd In this episode, Dave Eng speaks with Stefan McNinch, a former elementary education teacher turned game designer who founded UnBoxEd, a nonprofit program using board games to engage low-income students in social-emotional learning, history, STEM, and entrepreneurship. Stefan shares his experience using games-based learni…
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The COVID-19 pandemic brought upon some of the most sweeping changes to benefit the modern workforce…or did it? Returning for a second episode on the Bring It In Podcast, author, professor, and filmmaker Jamie McCallum is back to talk about the findings of his new book, “Essential: How the Pandemic Transformed the Long Fight for Worker Justice.” Ja…
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The Ideal Board Game Player Part 2 On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some…
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Don’t believe the jobs reports: it’s a tough labor market out there, and not in the way you’re thinking. 44% of workers have what’s considered a bad job, which is defined as a high risk, low wage position. The majority of these jobs are frontline, hourly positions, with little to no consistency or benefits. These organizations have some of the high…
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The Ideal Board Game Player Part 1 On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some…
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There's a learning problem in America's workforce. Opportunities for workers to develop skills that can lead them down successful career paths are scarce, and often ineffective. 83 cents of every dollar goes towards training for people who already have received some form of higher education, and even then, 59% of workers claim they had no proper tr…
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Subminimum wage workers make about 10% of the American workforce. That means, of all working Americans, 13 million people make about $2.13. These workers are in an incredibly vulnerable position, as they’re often reliant on tips, receive little to no benefits, and lack consistent hours, to make ends meet. It’s a massive problem that's become endemi…
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What are Game Goals and Objectives? On today’s episode we’ll answer the question “What are Game Goals and Objectives?” Games provide players, users, and learners with opportunities and aspects for interaction for them to engage and pursue a specific outcome. Sometimes those outcomes are set by the players themselves. Especially, if they want someth…
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Leaders across the world are struggling to motivate their people to get fired up for the task at hand. A recent Gallup study found that only 1-in-3 of the entirety of the United States workforce is considered engaged. This issue has managers everywhere grasping for straws on how to motivate their people, using everything from the classic underwhelm…
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